Choose one person to leave the room. As a group, decide what object you want the person to find when they come back into the room. The person returns & everyone brays. When the person gets closer to the area where the object is, the braying becomes louder and if she goes away from the object the braying becomes quieter. Continue until the person finds the object.
One person becomes the HAY - "it" goes and hides. The rest are the herd. They hide their eyes and counts out loud together to 50. Then everyone begins to look for the hay. When you spot the hay, you do not tell anyone. (More food for you!) When no one is looking, you slip in and hide with the hay. Eventually everyone starts to disappear, and the one left notices he's all alone, and probably rather hungry!. The first one to find the hay gets to hide as the hay in the next round. Imagine 5 or 10 kids all huddled together in a tight spot trying to keep from laughing and being seen. Great fun!
Divide the herd into two groups and designate a home base to be the "barn." One group are donkeys and the other group are farmers. The donkeys are the hiding group and the farmers are the hunting group. A home base and boundaries must be designated before the game begins. The donkeys elect a herd leader. The whole herd then goes and hides, as a group, they must stay together. (They are friendly and like each other - remember?) The farmers may not look while the donkeys are hiding. The herd leader from the donkeys goes back to the farmers and tells them that the herd is ready. The farmers then hunt for the donkeys, as a farmers group, they must stay together. The herd leader from the donkeys stays with the farmers and when the farmers are not near the donkeys OR the barn, the leader shouts out "Run DONKEY Run!!" The object of the game is for the donkeys to make it back to the barn before the farmers do. If they succeed then they get to be the donkeys again.
The players should be sitting in a circle. One donkey and one farmer should be in the center of the circle. The farmer will try to sell their donkey to those in the circle. The farmer will choose one person and ask them, "Will you buy my donkey?" The players in the circle have to answer "no thank you" with a straight face. Then the seller will say, "My donkey can do cool things like..." The donkey has to try and do the things that its seller says it can do. (Ex. tap dance, do a somersault, sing a song...etc.) The players in the circle have to say "no thank you" without laughing. If a person laughs, they become the donkey, the donkey becomes the farmer, and the farmer gets to join the circle.